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Old Jun 06, 2007, 04:03 PM // 16:03   #1
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Default Remove Exhaustion from Ride the Lightning

This is a pretty interesting skill but it is basically useless. Exhaustion should be removed from it so that it is at least usable. Would make a good skill for melee conjure air players to bring along potentially.
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Old Jun 06, 2007, 04:55 PM // 16:55   #2
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Agreed on the exhaustion thing.

But it would still be a bad skill. Air has on 1 PBAoE skill and the damage from that is half dependent on Water magic. The only other PBAoE skills are in other attributes lines and some are elite.
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Old Jun 06, 2007, 05:08 PM // 17:08   #3
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Air is the only elemental attribute with 'touch' skills this skill allow direct jump to target and then use the touches... with full air attibutes... hm... maybe that' the reason of the exhaustion... the question is... is this skill used at all?
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Old Jun 06, 2007, 05:14 PM // 17:14   #4
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um mithran your wrong im sorry, air has 1 touch skill..... fire has starburst and PBAoE skills such as inferno and flame burst, earth has a ton too, hell water has more than air.... so this has got to be in the worst att line ever..... but yes i agree with op.
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Old Jun 06, 2007, 05:51 PM // 17:51   #5
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Lightning touch + whirlwind/tenai's wind are the only PBAOE air skills I can think of.
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Old Jun 06, 2007, 05:59 PM // 17:59   #6
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Keep exhaustion add KD.

Problem solved.
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Old Jun 06, 2007, 06:03 PM // 18:03   #7
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No, I'm not wrong, I rarely am, even when anyone else says that I am. I'ts not pride, its statistics:
[skill]Shock[/skill]
[skill]Lightning Touch[/skill]
Touches do not always have 'touch' in the skill name. A touch is a 'skill' type skill with single target 'touch' range.
Althought Starbust is a spell with touch range, is not a 'touch' it's a 'spell'. Spellbreaker protects against it.

And of course Air, Water, Fire and Earth have lots of PBAoE skills. But I was talking about touches, that, being single target, usually have better effects than AoE ones... single target, of course.

Ride>Touch, Shock.

And that combo would have two exhaustion hits... although the damage, even with the 25% armor penetration is not a really great deal, it adds instant approach to the target and knockdown...

What I mean is: if a a single target combo is worst than one made for multiple targets... there is something wrong... 'multiple' is usually more expensive that 'single'.

Last edited by MithranArkanere; Jun 06, 2007 at 06:15 PM // 18:15..
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Old Jun 06, 2007, 09:12 PM // 21:12   #8
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air magic got 2 touch skills, fire magic got 1 [skill]star burst[/skill]

But you can't combine Ride the Lightning and Star Burst
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Old Jun 06, 2007, 10:38 PM // 22:38   #9
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Giving it a KD and making it cheaper would make for a cool skill IMO. Give potential for Warriors on spikes or riding the spider with an assn all sorts of cool stuff comes to mind.
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Old Jun 07, 2007, 12:50 AM // 00:50   #10
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Quote:
Originally Posted by Charlotte the Harlot
Giving it a KD and making it cheaper would make for a cool skill IMO. Give potential for Warriors on spikes or riding the spider with an assn all sorts of cool stuff comes to mind.
KD is also a very good idea.
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Old Jun 07, 2007, 01:46 AM // 01:46   #11
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Quote:
Originally Posted by MithranArkanere
No, I'm not wrong, I rarely am, even when anyone else says that I am. I'ts not pride, its statistics:
[skill]Shock[/skill]
[skill]Lightning Touch[/skill]
Touches do not always have 'touch' in the skill name. A touch is a 'skill' type skill with single target 'touch' range.
Althought Starbust is a spell with touch range, is not a 'touch' it's a 'spell'. Spellbreaker protects against it.
[wiki]Mending Touch[/wiki] is a spell, however Expertise will reduce its cost. As such, for something to be a touch skill, it simply needs to be limited to touch range, since everything is technically a "skill".

Also, Spellbreaker stops it because it's a Spell, which is a subtype of skill.
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Old Jun 07, 2007, 02:13 AM // 02:13   #12
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This skill has uses for classes other than the ele. Considering it acts like a shadow step (despite its description), it has a short recharge and all melee classes can reap great benefits from this spell. Spacifically Warriors who dont generally use "energy".

I dont think its exhaustion is misplaced. You can still teleport even if you dont have anything in Air Magic, giving this a good reason for PBAoE builds to consider looking into this skill as a staple without having to go Assassin.
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Old Jun 07, 2007, 10:23 PM // 22:23   #13
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Quote:
This skill has uses for classes other than the ele. Considering it acts like a shadow step (despite its description), it has a short recharge and all melee classes can reap great benefits from this spell. Spacifically Warriors who dont generally use "energy".
Still, without kd or some type of snare, it fails.
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Old Jun 08, 2007, 03:36 AM // 03:36   #14
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yea i would say [skill]shadow prison[/skill] > [skill]Ride the Lightning[/skill]

Last edited by tenshi_strife; Jun 08, 2007 at 03:42 AM // 03:42..
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Old Jun 08, 2007, 05:14 AM // 05:14   #15
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Ride the lightning is one of those skills out there that have been nerfed by neglect. Nightfall added far better options to it. Even with little points in Deadly arts, SP > RTL if you really needed a teleport as an Ele.
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Old Jun 08, 2007, 05:52 AM // 05:52   #16
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If they add a KD to this they'd either have to raise the energy cost and maybe the recharge or take out the damage.
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Old Jun 08, 2007, 08:13 PM // 20:13   #17
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No, please dont add KD to this skill it isnt needed. Just remove exhaustion so [skill]ride the lightning[/skill] > [skill]shock[/skill] can be done without insane amounts of exhaustion.
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Old Jun 08, 2007, 08:48 PM // 20:48   #18
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@mithran....."No, I'm not wrong, I rarely am, even when anyone else says that I am. I'ts not pride, its statistics" lol

Ride the Lightning->shock->aftershock->lightning bolt

fun comobo for AB, exhaustion eventually builds up though and i haven't refined it, so energy is a problem too. I usually run glyph of resto, earth and air attune, mystic regen in the last four slots (it's an ab build what do you expect? lol)

I think exhaustion should be taken out from ride the lightning, no KD needed. energy and recharge are balanced. Adding a KD would make the exhaustion vital to keep the skill balanced, but without exhaustion and a KD, the skills is balanced as a 20 sec recharge shadow step style skill. Maybe raise energy to 15, because sin's might abuse it as sub SP.
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Old Jun 09, 2007, 06:40 AM // 06:40   #19
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I think remove the exhaustion or give it a knock-down, it needs something in the way of a buff and either one of these would be fine as far as I can see
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Old Jun 09, 2007, 08:36 AM // 08:36   #20
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IMO lower the casting cost and it'll be fine. Removing exhaustion or adding KD will make it an insanely powerful skill that's overpowered.
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